Zweet Zurroundingz, winding my way down the path I am met with luxuriant gardens and flourishing, terraced hillsides. What a spectacular place this is. First impression is this is a very complex well laid out region. You have to stand in one spot for an hour, and take it all in to see all the details, impeccable details here. Captured images breath a life of their own.
This is the kind of place where you can immerse yourself in romance, the ambiance lends itself to love.
Creator Peter shared with us what inspired him,
“It all started in 2007.
I was eating my dinner and watching a program about recent matters of interest.
Then a new topic started, about university students who had created their university in Second Life, and introduce people to the virtual world.
What struck me though, was what happened on the screen; an avatar was quickly throwing a prim chair together and textured it.
Now that was something.... a complete new creative canvas! With no limitations but your fantasy.... how cool could that be.
I logged in....and didn’t leave for 3 days:))
I was so lucky to discover an amazing sim on my first day, The Lost Gardens of Apollo. Beautiful design, dancing, meditation, the lot.
So, I decided to give it a shot, bought my first mini-plot, tore apart the ugly villa on it and started to experiment.
I haven’t stopped, since then!
I had a great mentor in my early days, member of a mostly Dutch group of IT experts; I was new to the virtual, but not my pc and things, so she could explain the how’s and what’s in no-time.
One important element I understood quickly; with the textures, you can make or break an object. And, my other experience with arts, was a great help
In my first year, I moved 3x to a new plot, growing from 64 m2, to a quarter sim. Then I decided to rent a full standalone sim.
Since then, I have learned a great deal about building, terraforming, and, later on, creating mesh.
Simple stuff at first, with a neat little app called Sculptypaint by Second Life resident, Cel Edman...it’s still exists!
After some time though, I realized that for more detailed and complex design, I would need something like...Blender.
My first glance at the fresh install, was enough to close it down again; being a licensed teacher myself, I was sure that in the development of the program, not one woman was ever involved.
The LEAST intuitive application I had come across in decades!
But it didn’t take long to see that no matter the program, it would be a hell of a task to master in any case.
I can safely say, I have an intense love/hate relationship with Blender:)
In 2012 I had closed my Zweet ZurroundingZ in SL.....relocating in RL caused my monthly spending to go through the roof, so...
I was asked by some good old friends and group members, to come to Osgrid and rebuild my ZZ there, they would make me a sim.
That didn’t last longer than 3 months before I had figured out, how to create my own sim, on my own computer!
Since then, ZZ has steadily grown, from one single sim, into an 81-sim VAR region.
I’m still having a ball creating new stuff; the difference is that by now I have the experience to create what I want. The past year though, I have spent mostly on redoing everything, making it lowpoly.
A lot of work, but time well spent, given the performance of the place. And, slowly, it all comes together now.
A truckload of animals added in the past weeks, and a lot more on its way!”
As you can see Peter is an amazing creator and I am looking forward to watching ZZ flourish even more so!