Whassup with grids who ban each other?? It makes no sense when persons can teleport to a grid they allow then tp in, they just go around the ban, so why's the ban? We need advice when we encounter an opensim that is supposed to be open to travel, only to find roadblocks.
Hi Miss Perp,
It sounds as if you already have useful advice since you explained how to get around that block. If you don’t mind, in a more not so useful approach I’d rather address the timeless “wassup” query - why in Opensim, the homelands of sharing and freedom, would a grid ban residents of another grid. Well, now we are in the weeds.
The weeds of Emotions Running Rampant (ERR), and to ERR is human. Now I’m no expert, seriously, pick a topic, and thus I must speculate that a ban by an ERRer is an emotional response to a tricky situation. What makes it tricky is, everyone is probably right, from their perspective. And grasping a multitude of perspectives and finding a balance point where everyone grins sheepishly and hugs it out, well that’s Tricky with a capital T.
As an avatar with years of experience being banned from the tiniest plot on a well-known closed grid, to being banned from an Opensim world, none of it really turns into wisdom, but I know Tricky when I back away from it.
Grid x bans Grid k and vice versa. (Grid names were changed to protect the innocent, although many of us know we aren’t one of them.) How?, when?, and where? are easy enough, but the Why of it, the “wassup” puts the “icky” in Tricky. The good news is that if you can’t solve it with math, well, umm, nevermind. I can solve it with math:
As you mentioned, you can get around the bans in Opensim fairly easily, which makes the ban itself an ERRer statement more than a barrier to a whim. The point is, the decision (“wassup”) is not based on a rational determination to actually bar avatars from crossing from banned sources to banned destinations. They think that x>k or alternately that k>x.
Which brings us to the irrational (IRR) aspect of the situation. Well, math-wise, IRR is the point where the future value of your cash flow, or in this case avatar life, is zero. Who wants that? The ERR leads to a temporary IRR situation, some last longer than others, but in the end, no one wants their lives to turn into a zero.
Using the constant R, which is the constant for hugs/day, xRk>0 or kRx>0 are both winners, short and long term. Changing it around to x>k/R0 or k>x/R0 means not winning. Can’t argue with that math. Mainly because I would prolly say, “I guess you are right. hugs”
I think that went well.